World of Tanks: Xbox One - Severogorsk

Severogorsk was one of those maps that really needed a facelift from the 360 era and I made sure to provide that by using Megascan assets along with some minor custom assets I produced.
I was in charge of enhancing the lighting, mood, and forwarding additional polish such as painting down culturals, terrain textures, and visual effects (VFX) to the playspace. I would then successfully convert all Xbox 360 assets to the standard Xbox One PBR updates.
In terms of the high quality game assets they were outsourced from Kiev. When the time came to converting PC asset to console I would assist the art lead in managing the assets then import them throughout the map. Although I would create custom assets if outsourcing was busy or if time provided.
Most of the work done normally is team based and I made sure to seek advice when available from other colleagues for a critical review of the map.