World of Tanks: Xbox One - Caen

Caen started out as an old Xbox 360 map and was remastered for the Xbox One by one of my colleagues creating a calm and peaceful summer environment with a city in the distance. I was tasked to remaster it again as a D-Day event map and transformed the quaint peacefulness into a dark, rainy, muddy, war torn nightmare. Lots of great feedback from players due to its hilly terrain and nighttime look where dark shadows are used to the players advantage by dipping in and out of sight of the enemy. By popular demand this map hit regular rotation after the event ended.
I was in charge of enhancing the lighting, mood, and forwarding additional polish such as painting down culturals, terrain textures, and visual effects (VFX) to the playspace. I would then successfully convert all Xbox 360 assets to the standard Xbox One PBR updates.
In terms of the high quality game assets they were outsourced from Kiev. When the time came to converting PC asset to console I would assist the art lead in managing the assets then import them throughout the map. Although I would create custom assets if outsourcing was busy or if time provided.
Most of the work done normally is team based and I made sure to seek advice when available from other colleagues for a critical review of the map