World of Tanks: Xbox One - Airfield

Airfield was a joy to work on and it was more polish using the Megascan rocks to yet again make the area in the map look more grounded compared to the Xbox 360 version.
I was in charge of enhancing the lighting, mood, and forwarding additional polish such as painting down culturals, terrain textures, and visual effects (VFX) to the playspace. I would then successfully convert all Xbox 360 assets to the standard Xbox One PBR updates.
In terms of the high quality game assets they were outsourced from Kiev. When the time came to converting PC asset to console I would assist the art lead in managing the assets then import them throughout the map. Although I would create custom assets if outsourcing was busy or if time provided.
Most of the work done normally is team based and I made sure to seek advice when available from other colleagues for a critical review of the map.