In the beginning before I got comfortable with producing full environment maps I was tasked to handle making some building props for the map Mars. The map was sort of a remix of the old Mars map for the Xbox 360 with more of a solid PBR focus using Megascan rocks. It was meant for a year round event map focusing more on arcade style gameplay with tanks shooting lasers and jump ramps. This was produced from scratch in house by one of my creative colleagues. Props were made by me using industry standard software 3dmax, Photoshop, InstaLOD, and Substance Painter.