In the beginning before I got comfortable with producing full environment maps I was tasked to handle making some destructible building props for the map Dezful. This map was part of the Cold War “Modern Armor” set with a urban setting and lush desert atmosphere made in house by one of my creative colleagues. He made most of the map while I explored how in-house tools worked in terms of making the props and converting them into game ready assets. Props were made with the industry standard software 3dmax, Photoshop, InstaLOD, and Substance Painter.