World of Tanks: Xbox One - Mountain Pass

Mountain Pass was another great map to work on because it was one of the first time World of Tanks Console used Megascans in our maps to give our playspace much needed volume with nice chunky rock cover on hillsides and cliff walls. Made the game look much better and more solid combined with the nice eerie snowy fog in the distance.
I was in charge of enhancing the lighting, mood, and forwarding additional polish such as painting down culturals, terrain textures, and visual effects (VFX) to the playspace. I would then successfully convert all Xbox 360 assets to the standard Xbox One PBR updates.
In terms of the high quality game assets they were outsourced from Kiev. When the time came to converting PC asset to console I would assist the art lead in managing the assets then import them throughout the map. Although I would create custom assets if outsourcing was busy or if time provided.
Most of the work done normally is team based and I made sure to seek advice when available from other colleagues for a critical review of the map.