In the early days most of the work I made were prop assets for established maps. The War Stories and Mercenaries campaigns were good proving grounds for me before set dressing maps. This was a good exercise of my time while getting use to the tools and workflow of game production. Here I produced historically accurate weapons that fit the fictional Cold war era map "Serene Coast" in War Stories. The props were created using traditional standard 3D and 2D software.
In one of the Mercenaries campaign maps which was a 50's era Nazi occupied Himmelsdorf I had to create different storefronts shown on the right for some of the buildings. Again, all were created using the traditional standard 3D and 2D software.